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I like the third Mantis on piloting, as that’s closer to the teleporter and makes the Engi more mobile. Boarding with three crew can often disable clone/medbays without spending missiles. When completely safe, destroy systems for surrender offers (as low as 1 hull). Typically though, you’d rather buy hacking and then cloaking. Mind control can be a strong purchase on a two-tile boarding ship, especially early, as it enables the same early-game tactics as Lanius B. Even then, you might want to keep it around for phase 1 of the Flagship. Often you’ll want to stay with the Small Bomb until you’re ready to swap out wholesale for good endgame weapons. Indeed, the Small Bomb is so good that it poses a tricky question: when do you swap it out? With three weapons slots, it can be tricky to judge when to transition into a guns-based setup. Use it liberally in sector 1 to reduce risk. Small Bomb is a great boarding support weapon, and can also disable enemy weapons. Mantis Pheromones is somewhat useful, but also fine to sell.
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Hacking is especially good, as it improves your boarding control and weapons hacks buy you time. This is a good early upgrade, but don’t let it prevent you buying a weapon or hacking. Weapons-2 is 40 scrap buying this lets you use the Small Bomb and Basic Laser together, and also gives you a damage buffer for the Small Bomb.
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