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Special Shout outs to Skyrim Bandit Marauder 0003deb6 for letting clap his booty cheeks for 2 weeks straight of testing. LE version : First person Combat Animations Overhaul MOD LINK : First Person Combat Animations Overhaul
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This mod also matches the vanilla timing so you don't have to relearn your weapons. Weapons will feel chunkier, swords will slice and cut, axes will hack, maces will crush, and daggers will stab. This mod only changes vanilla animations and does not contain any custom animations so FNIS or Nemesis is not required. Thanks to the Dynamic Animation Replacer, we can have custom animations for every single different weapon type in the game recognized by the vanilla system. Skyrim 2021 Combat - First Person Combat Animations Overhaul Showcase video showing off the animations and explaining everything Welcome to First Person Combat Animations Overhaul. I used tools provided to me to the best of my ability and I hope that's enough. I learned all of that just to make this mod. This is my first mod and I have never used any modding tools and I have never learned how to use Blender or AutoDesk Maya. Some things don't work exactly the way I want to because my limited technical knowledge. Who would swing an axe the same way they swing a dagger? I say NO MORE MY DUDES AND DUDETTES.ĭisclaimer: I am more of an artist than I am programmer. You can barely tell what you're hitting and every single one handed weapon swung the same way. Currently Includes over 80 scratch made animations for pistols, rifles and assault rifles (1hp, 2hr, 2ha) more may be added later as I make em. Ambient gang is still required for this to work.After 9 years of leeching off of other mod authors' hard work, I've decided to make a mod myself. This mod overhauls a large chunk of the 1st person weapon animations with the goal of brining them to a more modern standard, you can see some examples in the video section. To install delete metapeds.ymt from both Ambient Gang and JMAO, and place this one in either folder.
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Now includes a merged metapeds.ymt file for compatibility with Ambient Gang by Blackjack Colver Voltaire May come with some issues due to current limitations with LML, but as soon as these are able to be fixed I will fix them. I have included a second file that changes John's walkstyle to an altered version of the classic RDR1 walk.
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Huge thanks to Eki aka Redemptify for finding, and providing me with some of these animationsįollow me on Twitter for mod updates, new animation finds, and more /DickHertz Restores John's beta animations and adds some new RDR1 style animations to bring back that classic gunslinger vibe from the first game. From badass gunslinger to shuffling penguin, Rockstar has done a lot over the years to destroy the John Marston we knew from the original game in 2010, this mod aims to fix that.
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